network-wiredServer-Side Exports

🔌 Integration

This documentation outlines the server-side exports and events available for dots-dispatch. These allow you to trigger alerts from server-side scripts or manage responder data.


sendDispatch

The primary server-side export used to broadcast an alert to all players with specific jobs. It automatically assigns a unique global ID to the dispatch for tracking responders.

Arguments:

  • data: (table) A collection of details defining the alert.

Parameters (data Table):

Parameter
Type
Description

jobs

table

List of job names authorized to receive this alert (e.g., {'police'}).

title

string

The main heading of the dispatch message.

code

string

(Optional) The dispatch or penal code (e.g., "10-90").

message

string

(Optional) Detailed description of the event.

coords

vector3

(Optional) Incident location; defaults to player position if nil.

blipData

table

(Optional) Settings for the map blip including sprite, color, and size (or radius for area blips).

sound

string

(Optional) Sound name to play on arrival; defaults to 'default'.

plate

string

(Optional) The license plate of a vehicle.

blipData: Parameters (data Table):

Parameter
Type
Description

sprite

int

The sprite set for the blip.

color

int

The color of the blip.

size

int

The size of a normal blip.

radius

int

The option to turn the blip into a radius.

💡 Example: Server-Side Robbery Alert

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